My Tyria, We Hardly Knew Ye
Thanks to the magic that is both the Internet, and my attention span, I’m closing down My Tyria, but for good reason.
Slurms of Multiplaying.net and I have decided to join forces and collaborate on The Tyria Chronicles, which will allow us to plant a wider footprint in Tyria. Expect a mix of news, opinion, fiction, and general discussion on Guild Wars 2.
My Tyria is a travelogue and all-points blog for the upcoming game Guild Wars 2.
Originally, I was going to chronicle my gameplay, experiences, and other errata about Guild Wars 2 on Levelcapped.com, but I feel that this game deserved it’s own dedicated site for a few reasons.
- The level of detail: The painstaking world design ofGuild Wars 2 goes beyond just enemies and quests. The game is a roleplayer’s paradise, with untold riches in architecture as well as events.
- The dynamic nature: The hallmark of Guild Wars 2 is the dynamic world. Events happen whether we’re there to see them or not, and those events have consequences. No two experiences will be the same, and once they are complete, the specifics are gone for good.
- The lore and stories: With such a wealth of lore from the original Guild Wars, and the focus on the personal background of each player, every character has a story to tell.
This blog will be a mix of event recounts, fiction, and informal introductions to the land of Tyria. It will not be a resource for “how to play better”, nor will it critique the mechanics of the games. I’ve never been a fan of the numbers aspect of MMOs, and Guild Wars 2 offers so much more beyond guides and strategies found on many sites that I wanted to move outside the realm of “the game” and into the realm of “the world”.